These images show environments that I worked on as an overall technician and artist.

I was one of the first in our company to get to work with Halo's propriety programs 'Bonobo' and 'Sapien' and therefore quickly stepped up as a jack-of-all-trades technician to everyone on the team who was in need of assistance.

I created schedules and proxy meshes for team members on the levels 'Harvest' and 'Shatter', which I was responsible for as a Level Artist, first pass on lighting, effects placement, post effects, skybox, several artistic compositions within and around the play space and ran several tests for possible scripted animations. What I did that is still mostly there is my pass on foliage, rocks and crystals.
I started out doing all of this for five levels, but as the team grew I got the chance to focus on just two.